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authorgerman77 <juangerman-13@hotmail.com>2022-12-18 20:24:02 +0100
committergerman77 <juangerman-13@hotmail.com>2022-12-18 22:33:11 +0100
commitcf01a507fb3c49791daf2420eec9e7e9e41a9d6b (patch)
tree75126aff0497c95b7db36533e01f49620bdc5c8b
parentEnable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442) (diff)
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-rw-r--r--src/input_common/input_mapping.cpp6
-rw-r--r--src/input_common/main.cpp283
2 files changed, 83 insertions, 206 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 0fa4b1ddb..edd5287c1 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
return false;
}
// The following drivers don't need to be mapped
- if (data.engine == "tas") {
- return false;
- }
- if (data.engine == "touch") {
- return false;
- }
if (data.engine == "touch_from_button") {
return false;
}
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 75b856c95..86deb4c7c 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -26,79 +26,33 @@
namespace InputCommon {
struct InputSubsystem::Impl {
- void Initialize() {
- mapping_factory = std::make_shared<MappingFactory>();
+ template <typename Engine>
+ void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
- keyboard = std::make_shared<Keyboard>("keyboard");
- keyboard->SetMappingCallback(mapping_callback);
- keyboard_factory = std::make_shared<InputFactory>(keyboard);
- keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
- Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
- Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
-
- mouse = std::make_shared<Mouse>("mouse");
- mouse->SetMappingCallback(mapping_callback);
- mouse_factory = std::make_shared<InputFactory>(mouse);
- mouse_output_factory = std::make_shared<OutputFactory>(mouse);
- Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
- Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
-
- touch_screen = std::make_shared<TouchScreen>("touch");
- touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
- Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
-
- gcadapter = std::make_shared<GCAdapter>("gcpad");
- gcadapter->SetMappingCallback(mapping_callback);
- gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
- gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
- Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
- Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
-
- udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
- udp_client->SetMappingCallback(mapping_callback);
- udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
- udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
- Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
- Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
- udp_client_output_factory);
-
- tas_input = std::make_shared<TasInput::Tas>("tas");
- tas_input->SetMappingCallback(mapping_callback);
- tas_input_factory = std::make_shared<InputFactory>(tas_input);
- tas_output_factory = std::make_shared<OutputFactory>(tas_input);
- Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
- Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
-
- camera = std::make_shared<Camera>("camera");
- camera->SetMappingCallback(mapping_callback);
- camera_input_factory = std::make_shared<InputFactory>(camera);
- camera_output_factory = std::make_shared<OutputFactory>(camera);
- Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
- Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
-
- virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
- virtual_amiibo->SetMappingCallback(mapping_callback);
- virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
- virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
- Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
- virtual_amiibo_input_factory);
- Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
- virtual_amiibo_output_factory);
-
- virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
- virtual_gamepad->SetMappingCallback(mapping_callback);
- virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
- Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
- virtual_gamepad_input_factory);
+ engine = std::make_shared<Engine>(name);
+ engine->SetMappingCallback(mapping_callback);
+
+ std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
+ std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
+ Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
+ Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
+ }
+ void Initialize() {
+ mapping_factory = std::make_shared<MappingFactory>();
+
+ RegisterEngine("keyboard", keyboard);
+ RegisterEngine("mouse", mouse);
+ RegisterEngine("touch", touch_screen);
+ RegisterEngine("gcpad", gcadapter);
+ RegisterEngine("cemuhookudp", udp_client);
+ RegisterEngine("tas", tas_input);
+ RegisterEngine("camera", camera);
+ RegisterEngine("virtual_amiibo", virtual_amiibo);
+ RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
- sdl = std::make_shared<SDLDriver>("sdl");
- sdl->SetMappingCallback(mapping_callback);
- sdl_input_factory = std::make_shared<InputFactory>(sdl);
- sdl_output_factory = std::make_shared<OutputFactory>(sdl);
- Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
- Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
+ RegisterEngine("sdl", sdl);
#endif
Common::Input::RegisterInputFactory("touch_from_button",
@@ -107,45 +61,25 @@ struct InputSubsystem::Impl {
std::make_shared<StickFromButton>());
}
- void Shutdown() {
- Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
- Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
- keyboard.reset();
-
- Common::Input::UnregisterInputFactory(mouse->GetEngineName());
- Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
- mouse.reset();
-
- Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
- touch_screen.reset();
-
- Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
- Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
- gcadapter.reset();
-
- Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
- Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
- udp_client.reset();
-
- Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
- Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
- tas_input.reset();
-
- Common::Input::UnregisterInputFactory(camera->GetEngineName());
- Common::Input::UnregisterOutputFactory(camera->GetEngineName());
- camera.reset();
-
- Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
- Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
- virtual_amiibo.reset();
-
- Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
- virtual_gamepad.reset();
+ template <typename Engine>
+ void UnregisterEngine(std::shared_ptr<Engine>& engine) {
+ Common::Input::UnregisterInputFactory(engine->GetEngineName());
+ Common::Input::UnregisterOutputFactory(engine->GetEngineName());
+ engine.reset();
+ }
+ void Shutdown() {
+ UnregisterEngine(keyboard);
+ UnregisterEngine(mouse);
+ UnregisterEngine(touch_screen);
+ UnregisterEngine(gcadapter);
+ UnregisterEngine(udp_client);
+ UnregisterEngine(tas_input);
+ UnregisterEngine(camera);
+ UnregisterEngine(virtual_amiibo);
+ UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
- Common::Input::UnregisterInputFactory(sdl->GetEngineName());
- Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
- sdl.reset();
+ UnregisterEngine(sdl);
#endif
Common::Input::UnregisterInputFactory("touch_from_button");
@@ -173,117 +107,86 @@ struct InputSubsystem::Impl {
return devices;
}
- [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
+ [[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
- return {};
+ return nullptr;
}
const std::string engine = params.Get("engine", "");
+ if (engine == keyboard->GetEngineName()) {
+ return keyboard;
+ }
if (engine == mouse->GetEngineName()) {
- return mouse->GetAnalogMappingForDevice(params);
+ return mouse;
}
if (engine == gcadapter->GetEngineName()) {
- return gcadapter->GetAnalogMappingForDevice(params);
+ return gcadapter;
}
if (engine == udp_client->GetEngineName()) {
- return udp_client->GetAnalogMappingForDevice(params);
- }
- if (engine == tas_input->GetEngineName()) {
- return tas_input->GetAnalogMappingForDevice(params);
+ return udp_client;
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
- return sdl->GetAnalogMappingForDevice(params);
+ return sdl;
}
#endif
- return {};
+ return nullptr;
}
- [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
+ [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("engine") || params.Get("engine", "") == "any") {
+ const auto input_engine = GetInputEngine(params);
+
+ if (input_engine == nullptr) {
return {};
}
- const std::string engine = params.Get("engine", "");
- if (engine == gcadapter->GetEngineName()) {
- return gcadapter->GetButtonMappingForDevice(params);
- }
- if (engine == udp_client->GetEngineName()) {
- return udp_client->GetButtonMappingForDevice(params);
- }
- if (engine == tas_input->GetEngineName()) {
- return tas_input->GetButtonMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return sdl->GetButtonMappingForDevice(params);
+
+ return input_engine->GetAnalogMappingForDevice(params);
+ }
+
+ [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
+ const Common::ParamPackage& params) const {
+ const auto input_engine = GetInputEngine(params);
+
+ if (input_engine == nullptr) {
+ return {};
}
-#endif
- return {};
+
+ return input_engine->GetButtonMappingForDevice(params);
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("engine") || params.Get("engine", "") == "any") {
+ const auto input_engine = GetInputEngine(params);
+
+ if (input_engine == nullptr) {
return {};
}
- const std::string engine = params.Get("engine", "");
- if (engine == udp_client->GetEngineName()) {
- return udp_client->GetMotionMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return sdl->GetMotionMappingForDevice(params);
- }
-#endif
- return {};
+
+ return input_engine->GetMotionMappingForDevice(params);
}
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return Common::Input::ButtonNames::Undefined;
}
- const std::string engine = params.Get("engine", "");
- if (engine == mouse->GetEngineName()) {
- return mouse->GetUIName(params);
- }
- if (engine == gcadapter->GetEngineName()) {
- return gcadapter->GetUIName(params);
- }
- if (engine == udp_client->GetEngineName()) {
- return udp_client->GetUIName(params);
- }
- if (engine == tas_input->GetEngineName()) {
- return tas_input->GetUIName(params);
- }
-#ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return sdl->GetUIName(params);
+ const auto input_engine = GetInputEngine(params);
+
+ if (input_engine == nullptr) {
+ return Common::Input::ButtonNames::Invalid;
}
-#endif
- return Common::Input::ButtonNames::Invalid;
+
+ return input_engine->GetUIName(params);
}
bool IsStickInverted(const Common::ParamPackage& params) {
- const std::string engine = params.Get("engine", "");
- if (engine == mouse->GetEngineName()) {
- return mouse->IsStickInverted(params);
- }
- if (engine == gcadapter->GetEngineName()) {
- return gcadapter->IsStickInverted(params);
- }
- if (engine == udp_client->GetEngineName()) {
- return udp_client->IsStickInverted(params);
- }
- if (engine == tas_input->GetEngineName()) {
- return tas_input->IsStickInverted(params);
- }
-#ifdef HAVE_SDL2
- if (engine == sdl->GetEngineName()) {
- return sdl->IsStickInverted(params);
+ const auto input_engine = GetInputEngine(params);
+
+ if (input_engine == nullptr) {
+ return false;
}
-#endif
- return false;
+
+ return input_engine->IsStickInverted(params);
}
bool IsController(const Common::ParamPackage& params) {
@@ -353,28 +256,8 @@ struct InputSubsystem::Impl {
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
- std::shared_ptr<InputFactory> keyboard_factory;
- std::shared_ptr<InputFactory> mouse_factory;
- std::shared_ptr<InputFactory> gcadapter_input_factory;
- std::shared_ptr<InputFactory> touch_screen_factory;
- std::shared_ptr<InputFactory> udp_client_input_factory;
- std::shared_ptr<InputFactory> tas_input_factory;
- std::shared_ptr<InputFactory> camera_input_factory;
- std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
- std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
-
- std::shared_ptr<OutputFactory> keyboard_output_factory;
- std::shared_ptr<OutputFactory> mouse_output_factory;
- std::shared_ptr<OutputFactory> gcadapter_output_factory;
- std::shared_ptr<OutputFactory> udp_client_output_factory;
- std::shared_ptr<OutputFactory> tas_output_factory;
- std::shared_ptr<OutputFactory> camera_output_factory;
- std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
-
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
- std::shared_ptr<InputFactory> sdl_input_factory;
- std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
};